Go Language Resources Go, golang, go... NOTE: This page ceased updating in October, 2012

--- Log opened Wed Jan 13 00:00:12 2010
--- Day changed Wed Jan 13 2010
00:00 < Eridius> actually hrm, reading the code it's only giving 3 args to
prompt(), but the error claimed it was giving 4
00:00 < skelterjohn> Eridius: in python?  Is it an object method?
00:00 < Eridius> skelterjohn: I cleared the history already
00:00 < Eridius> but the error message on line 591 looks like it
00:01 < skelterjohn> no idea what you're referring to :)
00:01 * LuitvD should get some sleep
00:02 * LuitvD is to slow to follow the chat
00:03 < Ycros> Eridius: looks like they should have used ui.promptchoice
instead of prompt
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00:04 < Ycros> I'll file an issue with a patch
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00:07 < Ycros> Eridius: actually, how can I re-create the error, I just want
to test it
00:07 < Eridius> I wrote up a change with a multi-line description, but I
didn't indent subsequent lines in the description
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00:11 < Ycros> hmm, still blows up
00:12 < Ycros> aha!
00:14 < Ycros> ugh, and answering no is also broken
00:14 < Ycros> I guess nobody actually tested this code?
00:14 < Eridius> hrm, hg file -d doesn't seem to be working
00:14 < Eridius> it keeps telling me the file isn't in the CL. but it most
definitely is!
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00:17 < Ycros> fixed!
00:17 < broo> networking seems broken, every dial results in a network
unreachable, even the ones in the net and http tests
00:18 < Eridius> ugh, hg file -d doesn't work because it throws away all
files that aren't marked as modified in the repo, so I can't remove an unmodified
file from the CL!
00:18 < Eridius> that's...  really stupid
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00:19 <+iant> Eridius: you should file an issue for that one
00:21 < Ycros> wondering if I should bother doing the contributor thing or
just filing an issu ewith a patch
00:23 < Eridius> iant: issue 524
00:23 <+iant> Eridius: thanks
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00:29 < Ycros> filed issue 525 with a patch to stop codereview.py blowing up
if you make a mistake in your change file
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01:15 < plexdev> http://is.gd/69ZKP by [Robert Griesemer] in 2 subdirs of
go/src/pkg/ -- Light-weight scanner for general use.
01:18 < plexdev> http://is.gd/6a09z by [Rob Pike] in go/doc/ -- fix typo
found by kevin ballard
01:19 < plexdev> http://is.gd/6a0ok by [Rob Pike] in go/src/pkg/gob/ -- to
improve the chances for compatibility, open a window of unused ids
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02:45 < plexdev> http://is.gd/6adS7 by [Kevin Ballard] in go/misc/emacs/ --
Fix minor issues with updating go-mode in an empty buffer
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02:47 < frem_> Stupid question: how does one go about converting a character
to a string for use with strings.Join(...)?
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03:39 < broo> it seems that all networking is defaulting to ipv6 is there a
way to change that behavior?
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03:47 < plexdev> http://is.gd/6anEw by [Rob Pike] in 2 subdirs of
go/src/cmd/ -- ignore $GOARCH inside the compiler and linker.
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03:48 < plexdev> http://is.gd/6anK5 by [Rob Pike] in go/src/pkg/time/ --
don't worry about the number of spaces when parsing.
03:53 < jessta> broo: yes, specifiy "tcp4" as the net string
03:53 < broo> yeah that doesn't work, since it does an udp query for name
service
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04:00 < jessta> only if you have ipv6 name servers
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04:03 < broo> jessta: no it seems to do the name service query as udp6
instead of udp4
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04:09 < broo> to get it to not try ipv6 for everything I had to modify the
preferIPv4 var in ipsock to true instead of checking for ipv6 kernel support
04:12 < jessta> ...if you don't have ipv6 name servers, then what is it
querying over ipv6?
04:12 < broo> exactly
04:12 < broo> it attempts and gets back network unreachable and then kills
the dial attempt
04:14 < jessta> it gets it's name servers from /etc/resolv.conf, do you have
ipv6 addresses in there?
04:15 < broo> nope
04:15 < broo> just one ipv4 address
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04:15 < broo> nameserver 192.168.20.47
04:17 < broo> I'm wondering if its not filling in the :ffff: thing to put an
ipv4 address in ipv6 space
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04:21 < jessta> broo: huh?
04:22 < broo> in the ipsock code, if your kernel supports ipv6 then tcp and
udp will default to ipv6 (unless you explicity use "tcp4" or "udp4")
04:22 < broo> so the problem is when I connect to a tcp4 address even using
"tcp4" the name query is happening as udp6 and is failing
04:23 < broo> and I'm wondering if its because its trying the nameserver not
as ::ffff:192.168.20.47 but with 0s in the upper part
04:24 < broo> since it always gets network unreachable
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04:53 < trevor> Is there a way at runtime to change a channel from
unbuffered to buffered and vice versa?
04:53 <+iant> trevor: no
04:53 < trevor> Ok, thanks
04:54 < trevor> Is that by design or just lack of implementation?
04:55 <+iant> buffered and unbuffered channels act differently, I'm not sure
one could convert from one to the other without race conditions
04:56 < jessta> trevor: just make a new channel
04:56 < trevor> It would be nice in a function to be able to tell if a
channel passed in is buffered or not.  For example, the normal use case may be not
sending much data so, but in the rare case the function needed to send a lot of
data really fast it would be nice to change the channel from unbuffered to
buffered
04:58 < trevor> Make sense or no?
04:58 <+iant> why not just make it always buffered?
04:58 < skelterjohn> len(theChan)?
04:58 < skelterjohn> doesn't len() tell you a chan's buffer size?
04:58 < trevor> skelterjohn: If it does I wasn't aware
04:58 <+iant> no, len tells you the number of elements currently buffered on
the channel
04:58 < skelterjohn> ah
04:58 <+iant> cap(channel) gives you the buffer size
04:59 < skelterjohn> gotcha, thanks
05:00 < trevor> iant: I suppose that is reasonable.  The thought just
crossed my mind
05:01 < trevor> I guess if I was writing a function that had to use buffered
channels I could use cap to guard against unbuffered channels
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05:11 < jessta> trevor: does your function need a buffered channel, or would
it just work faster with a buffered channel?
05:12 < trevor> Work faster with one
05:12 < jessta> so don't force it
05:12 < jessta> just document it
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05:13 < trevor> Oh, sure.  Thats what I'm doing
05:13 < trevor> I was mostly just curious, thats why I was asking
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07:45 < vegai> fascinating useless statistics
07:46 < vegai> and completely unscientific, but still
07:46 < Macpunk> w00t, I just wrote my first piece of useful Go code.  A
function to take a slice of bytes and return an unsigned 32bit integer
07:46 < vegai> compiled sizes of language implementations (source+compiled
binary)
07:46 < vegai> Go: 57M
07:46 < vegai> Factor: 424M
07:46 < vegai> Haskell/Ghc: 1.7G
07:46 < Macpunk> :o
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07:50 < vegai> Ruby: 98M...
07:51 < vegai> wait a sec, factor cannot be that big
07:53 < vegai> yep, it's actually 192M
07:53 < vegai> had a bit of cruft
07:53 < vegai> and now I'll shut up about this.  Carry on with the idling,
platoon
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07:57 < Macpunk> no, it was quite interesting
08:00 < vegai> ok, then....  might be interesting to note that the
compressed package of ghc-6.12's source is over 100M ...:P
08:00 < dagle> Well there are smaller implementations of haskell.
08:00 < vegai> oh, and my Go:57M included .hg
08:00 < vegai> which is +17M
08:01 < Macpunk> size of my $GOROOT is 267MB, which includes a ton of
unneeded crap
08:02 < Macpunk> well, by unneeded I mean not necessary to the function of
the language
08:02 < Macpunk> er, implementation.  I need to stop talking.  :|
08:02 < dagle> Haskell standard started to get updated and stoped being the
new C in that most compilpers supports stuff that the lang says nothing about.
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08:05 < vegai> oh, I'm full of crap.  My go didn't build successfully
yesterday :-/
08:05 < vegai> so that's just the source checkout
08:05 < vegai> well, some parts of it did, but not all
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08:15 < vegai> now it did; Go: 216M
08:16 < vegai> all that static linking under pkg/.  Supposedly the same
thing's dragging ghc upwards too
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08:59 < vegai> could a Marshal method be added to the xml package?
09:00 < dagle> vegai: O_o , I just wondered the same thing!
09:01 < dagle> But it should be possible I think.  I haven't poked around to
much in the xml code though.
09:01 < vegai> I suppose it could, since the json package has it already
09:01 < vegai> might be irritating, though
09:04 < dagle> In what way?
09:05 < dagle> I really like the marshal function.
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09:08 < vegai> to write
09:08 < vegai> not to use
09:12 < dagle> Hmmm.  json and xml libs are not as like that I would want.
:/
09:12 < Macpunk> night guys :-)
09:12 < dagle> Morning.
09:13 < Macpunk> fair nuff, good morning, though I do take my leave :-)
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09:54 < LuitvD> hi
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09:54 < dagle> Hello.
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10:20 < LuitvD> what is the right way to subtract a struct from another?
10:20 < LuitvD> type Point struct { x, y float; }
10:20 < LuitvD> that one for example?
10:21 < LuitvD> dif.x, dif.y = end - start
10:21 < LuitvD> like that?
10:21 < LuitvD> or is there an easier way?
10:22 < LuitvD> eh
10:22 < LuitvD> dif.x, dif.y = end.x - start.x, end.y - start.y
10:22 < LuitvD> that's all I can think of...
10:24 < jhh> you could write a dif function for type Point
10:25 < jhh> which would hide away the uglyness
10:26 < LuitvD> true, that would be easier
10:26 * LuitvD is making a vector rasterizer
10:26 < jhh> but I am pretty confident you cannot subtract structs
10:27 < tor7> diff = Point{end.x - start.x; end.y - start.y}
10:27 < LuitvD> tor7: diff := Point{etc.} even :)
10:27 < LuitvD> thanks
10:28 < tor7> not that it's any prettier or more efficient
10:28 < tor7> I'd just go with x, y = ..., ...
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10:28 * LuitvD smacks his head on the table
10:28 < LuitvD> why didn't I think of that XD geez
10:28 < LuitvD> don't even need the struct that way
10:28 < LuitvD> thanks again tor7
10:29 < tor7> :D
10:30 < LuitvD> you're good :P
10:30 < tor7> LuitvD: vector rasterizer?  for the draw package or something
else?
10:30 < LuitvD> for something else
10:30 < LuitvD> rasterizer, but not to draw
10:31 < trevor> Anyone else thing namespaces would be good?
10:31 < trevor> Only having package isn't good enough for organizing a large
library
10:32 < LuitvD> tor7: do you know this?
http://alteredqualia.com/visualization/evolve/
10:32 < LuitvD> I'm gonna try and build something similar using OpenCL later
10:32 < LuitvD> but first I'm going to try to build it in go
10:33 < tor7> autotesselation to fit an image.  clever stuff :)
10:33 < LuitvD> autotesselation?
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10:33 < LuitvD> for paralellism, I'll sort of scanline-render it
10:34 < tor7> automatic tesselation, that's what it looked like
10:34 < LuitvD> oh, right
10:34 < tor7> but it's overlapping with transparency, hmm
10:34 < LuitvD> it's just drawing and manipulating random polygons
10:34 < LuitvD> checking it's fitness
10:35 < LuitvD> discarding if it's not an improvement
10:35 < tor7> take a look at using halfspace functions to rasterize
triangles, it's quite fast for software rendering
10:35 < LuitvD> I've got 800 stream cores in my GPU, I want to use those :P
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10:36 < jhh> cuda?
10:38 < LuitvD> OpenCL
10:38 < LuitvD> I have an ATi card, so cuda isn't possible
10:39 < LuitvD> and I prefer open standards :)
10:39 < jhh> ah i see
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10:39 < LuitvD> half-space looks a little complicated...
10:40 < jhh> but isn't the point more doing fast genetic operations instead
of fast triangle blitting?
10:41 < jhh> ah you need that for fittness
10:42 < LuitvD> the fitness calculation is quite heavy
10:42 < LuitvD> (though easily paralellized)
10:42 < LuitvD> and you'd want to re-calculate the least possible amount
after the next genetic operation
10:43 < LuitvD> I'm quite far from implementing that though
10:43 < tor7> LuitvD: it isn't really, did you look at
http://www.devmaster.net/forums/showthread.php?t=1884
10:43 < rauli> why not just write a few GLSL shaders to do it ?
10:43 < LuitvD> I don't know any GLSL
10:44 < rauli> half-space doesnt matter in this case because you dont have
to do any clipping
10:44 < LuitvD> tor7: I'm not rasterizing triangles
10:45 < tor7> LuitvD: general self-intersecting polygons?
10:45 < LuitvD> tor7: because I can't completely understand how to
disassemble a polygon to triangles
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10:46 < LuitvD> I'm looking to use complex polygons
10:46 < tor7> many general polygon scan converters first decompose them into
trapezoids with horizontal top/bottom
10:46 < LuitvD> I won't :P
10:46 < tor7> the halfspace rasterizer is even easier with trapezoids
10:47 < LuitvD> I'm gonna scanline render the whole polygon as it is
10:47 < LuitvD> just counting intersections
10:47 < tor7> but the standard general polygon scan converter works fine too
:)
10:48 < LuitvD> my progress so far: I can detect wether a vertex intersects
a certain scanline or not
10:49 < LuitvD> next: calculate where XD
10:49 < LuitvD> long way to go
10:49 < rauli> writing triangle fillers with fake phong illumination was
cool in 1995
10:50 < tor7> http://www.gamedev.net/reference/articles/article1698.asp
brings back the memories :)
10:51 < tor7> chapter 38 is the one you want to look at
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10:55 < rauli> i think for this purpose you could be just filling triangle
strips
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10:58 < LuitvD> tor7: I really hope my code will be shorter than some
example code in that chapter
10:58 < tor7> It's Go, it better be :P
11:01 < LuitvD> :)
11:01 < LuitvD> and my algorithms are less complex
11:04 < LuitvD> it works :D
11:05 < LuitvD> and I still have a problem :P
11:05 < LuitvD> great :P
11:06 < LuitvD> priority problem...
11:07 < LuitvD> polygon: (.3, .6), (.6, .3), (.5, .5)
11:08 < LuitvD> at the .4 height line it detects 2 intersections
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11:08 < LuitvD> which is correct
11:08 < LuitvD> but the .5 height line gives 3 intersections...
11:08 < LuitvD> ah, fixed it :D
11:09 < LuitvD> and another problem :(
11:10 < LuitvD> single intersection at .3 and .6 ...
11:10 < LuitvD> should be either 2 or none
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11:54 < LuitvD> how do I change Vector.Data()'s output from []interface to
[]float ?
11:58 < LuitvD> tor7?
12:05 < jhh> LuitvD: Element-wise in a loop.
12:08 < LuitvD> :(
12:08 < LuitvD> no real conversion possible?
12:08 < LuitvD> or a way to make Vector work on a []float type?
12:08 < LuitvD> Vector's functions*
12:13 < dagle> LuitvD: Is the data a []float?
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12:43 < jhh> I'd like to do something like
http://www.wreck.devisland.net/ga/ but I'm afraid of the physics a bit.
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12:44 < LuitvD> oh wow
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12:45 < LuitvD> that's an awesome genetic programming play
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12:48 < LuitvD> it makes a random landscape, doesn't it?
12:48 < LuitvD> my landscape has a really mean spot :P
12:48 < vegai> that's nice
12:50 < LuitvD> a dent that gets the front wheel stuck, followed by a spike
for the ones that passed the dent
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12:57 < LuitvD> hmm, it's net generated
13:01 < jontore> Hi. I was wondering if anyone could tell me how or where GO
creates Os threads ?
13:02 < vegai> libcgo seems to have some references to pthreads
13:05 < vegai> src/pkg/runtime/proc.c's matchmg function looks promising
too...
13:05 < jontore> nice, thanks
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13:20 < jhh> what's the easiest way to produce pixels on the screen with go?
13:21 < vegai> the draw library
13:21 < vegai> err package
13:21 < vegai> not for serious stuff, they say
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13:25 < jhh> I don't understand where the context should could come from, so
I thought it's not usable yet
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13:26 < vegai> from this, I suppose: http://golang.org/pkg/exp/draw/x11/
13:27 < vegai> man, what a pretty graphics lib
13:27 < jhh> aaaah
13:27 < vegai> api-wise, at least
13:27 < jhh> great, thanks
13:28 < vegai> np
13:29 < jhh> nice idea
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13:35 < dagle> Is draw/x11 built by default now?
13:37 < vegai> doesn't seem to be
13:37 < dagle> :/
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13:47 < LuitvD> aargh
13:48 < LuitvD> http://img.luitvd.net/go/test.png
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14:10 < LuitvD> ah, fixed it
14:10 < LuitvD> now I can render complex polygons
14:12 < dagle> Did you render that as a png or was that a screenshot?
14:16 < LuitvD> render to png
14:17 < LuitvD> transforms a vector.Vector (from container/vector) into an
image.Image
14:17 < LuitvD> and writes the Image to image/png
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14:21 < LuitvD> http://img.luitvd.net/go/test_NaN.png >>
http://img.luitvd.net/go/test.png
14:21 < LuitvD> first: the result of the first try
14:22 < LuitvD> second: the result after lots of debugging
14:22 < LuitvD> stupid divide-by-zero
14:25 < jhh> dagle: you have to run "make install" on those directories
14:25 < dagle> jhh: Yes.  Have it installed.  Just wondered.  :P
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14:30 < jhh> unsupported DISPLAY :(
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14:32 < LuitvD> :P
14:32 < LuitvD> by the way, it's remarkable how the test_NaN.png is more
than twice as big as test.png
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14:41 < reggna> Hmm..  Why is my program holding when i try sending on a
channel?
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14:42 < reggna> Isn't in <- s equals to "send the string s on my chan
string in?
14:45 < jhh> reggna: sending on an unbuffered channel blocks until somebody
tries to read, I think
14:45 < jhh> until sombody receives
14:46 < reggna> So, how do i get a buffered channel?
14:46 < jhh> Can somebody running linux look in "/tmp/.X11-unix/" and tell
me how the files there are called?
14:47 < reggna> srwxrwxrwx 1 root root 0 2010-01-13 14:40 X0
14:47 < LuitvD> X0
14:47 < jhh> reggna: make(chan string, 10) or so
14:47 < jhh> thanks
14:47 < reggna> jhh: Ah, okej.  Thanks.  :)
14:47 < LuitvD> ;) no problem
14:47 < reggna> :P
14:47 < LuitvD> it's Access creds are 0777
14:47 < jhh> and your $DISPLAY is probably ":0"?
14:48 < LuitvD> yeah, simple laptop, single display, default Fedora config
14:49 < LuitvD> $DISPLAY is :0.0 even
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14:52 < jhh> do I file issues for exp/draw/x11 on the go issue tracker?
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14:58 < LuitvD> what issue?
14:59 < LuitvD> they might be adressing it already...
14:59 < LuitvD> it's quite volatile in exp, right?
15:00 < jhh> issue "not working on os x"
15:00 < LuitvD> :P
15:01 < jhh> i can get it to work
15:01 < jhh> but what i have to do is unintended i guess
15:02 < LuitvD> I think they haven't thought of OS X support yet...
15:02 < LuitvD> because for Linux it's still incomplete too
15:02 < LuitvD> ...
15:04 < jhh> But it should be running with my X11 server on os x.  Won't be
hard I ugess
15:04 < jhh> guess
15:04 < LuitvD> dunno
15:05 < LuitvD> I have absolutely no knowledge of OS X
15:05 < LuitvD> never used it
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15:13 < jhh> yay got it to wirk
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15:36 < LuitvD> jhh: how?  what was the problem?
15:37 < jhh> They were using information from $DISPLAY in the wrong way.
They discarded the path.
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16:17 < LuitvD> and what's the current practical use of the x11 pkg?
16:18 < dho> I don't know, but death metal rooster is my new hero.
16:18 < dho> ericvh: hi
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16:20 < LuitvD> jhh: having fun?
16:20 < jhh> I'm sorry
16:21 * LuitvD is doing it too
16:21 < LuitvD> though unintended
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16:25 * jhh is too stupid for znc
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17:09 < plexdev> http://is.gd/6cv3W by [Russ Cox] in go/src/pkg/runtime/386/
-- runtime: reset DF flag after running external code on 386
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17:10 < plexdev> http://is.gd/6cv9z by [Russ Cox] in go/lib/codereview/ --
codereview: split name list only on commas; some user names have spaces
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18:21 * LuitvD walks about
18:25 < plexdev> http://is.gd/6cJG5 by [Devon H. O'Dell] in go/src/cmd/cgo/
-- cgo: handle C99 bool type
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19:13 < Eridius> good morning
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19:17 < skelterjohn> hey
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19:30 < Eridius> hrm http://harmful.cat-v.org/software/ confuses me.  Why
does it think most of that stuff is harmful?
19:30 < Eridius> Especially, why does it think sed 11q is better than head?
19:33 < aho> looks silly and pointless to me
19:33 < Eridius> cat-v.org is a site that has a lot to do with Plan 9
19:33 < Eridius> and Rob Pike
19:33 < Eridius> not sure who writes most of the content though
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19:37 < dho> Eridius: uriel does
19:37 < Eridius> ok
19:38 < dho> a few other people have access (me for instance) but I only do
a little correcting here and there
19:38 < dho> and the plan 9 gsoc site
19:38 < Eridius> heh, I linked the harmful.cat-v.org on #macdev and the
folks there are just as confused as me as to why most of the stuff listed there is
considered harmful
19:39 < Eridius> the following seems especially bizarre: “Harmful things
that are so superfluous and useless that require no alternative:” -- “Dynamic
linking, in particular in Unix systems.”
19:42 < skelterjohn> it's tongue-in-cheek
19:43 < vsmatck1> That page is pretty pointless.  Lots of claims, little
substance.  I get the impression it's not to be taken too seriously, given the
joke cartoon on the previous page.
19:43 < dho> please just stop talking about it
19:43 < skelterjohn> lol
19:43 < dho> You will get 10 pages of justification from uriel otherwise.
19:43 < dho> in here
19:43 < skelterjohn> his name has already been pinged twice
19:44 < skelterjohn> it's inevitable at this point
19:44 < Eridius> hehe
19:44 < vsmatck1> That page sounds like uriel actually.  :)
19:44 < skelterjohn> 3 times.  doom is nigh
19:44 < dho> that's because it's his page
19:44 < vsmatck1> He's a monster.
19:44 < vsmatck1> :)
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20:16 < jhh> I actually would love to see what happens.  Only know excerpts
or rather reactions from his cites page.
20:19 < pavelz> hi, is there a good tutorial site with code that uses
various packages and what not?  I've scraped stackoverflow, and
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20:20 < pavelz> "go tutorial" yeilds more or less nothing.  I would love to
see some code , like server code or whatever small application code so I can see
way people use the language.  ie mokey see monkey do style just for the start.
20:22 < skelterjohn> http://go-lang.cat-v.org/pure-go-libs
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20:22 < skelterjohn> not tutorials, but lots of code
20:22 < pavelz> thanks!
20:23 < skelterjohn> heh, the "gocluster" library is under the "distributed
computing" topic, though the word cluster in this case has nothing to do with
computer clusters
20:23 < skelterjohn> but rather cluster in the machine learning sense of
grouping together related pieces of data
20:23 < pavelz> hah miscategorized
20:24 < skelterjohn> should go in misc, perhaps, unless a "machine learning"
section is added :)
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20:57 < plexdev> http://is.gd/6dbk6 by [Ian Lance Taylor] in go/doc/ --
Clarify when expressions are evaluated for a range clause.
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21:15 < plexdev> http://is.gd/6deuQ by [Russ Cox] in 2 subdirs of go/ --
godoc: skip template wrapping for complete HTML files
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21:30 < plexdev> http://is.gd/6dhaJ by [Russ Cox] in
go/src/pkg/container/vector/ -- vector: drop rule for bench, now in Make.pkg
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22:32 < jauaor> hello
22:33 < jauaor> Undefined symbols:
22:33 < jauaor> "_main", referenced from:
22:33 < jauaor> start in crt1.10.5.o
22:33 < jauaor> ld: symbol(s) not found
22:33 < jauaor> when trying to compile in mac os x , any idea?
22:35 < jauaor> during making libcgo
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22:41 < dagle> jauaor: Is that release or the latest?
22:42 < jauaor> dagle: release
22:42 < jauaor> just cloned it few minutes ago
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22:43 < dagle> jauaor: Ok. Well i don't have a mac.  Tried the ML?
22:44 < jhh> which os x are you running, jauaor?
22:44 < jauaor> dagle: not yet, tried asking here first
22:44 < jauaor> jhh: leopard, 10.5.6
22:44 < jauaor> err, sorry
22:44 < jauaor> 10.5.8
22:45 < jhh> i got snow leopard, it's working fine here
22:45 < jhh> i saw that error already, had nothing to do with go though
22:46 < jhh> hm no, was something different
22:47 * jauaor looking through the bug tracker
22:47 < Venom_X> looks like a static lib inclusion problem
22:48 < jauaor> yeah, linking order issue?
22:48 < jhh> but it's not that it's not finding a lib.  it's missing a
symbol, isn't it?
22:49 < jauaor> missing a symbol between the object files?
22:51 * jauaor can't find anything in bug tracker
22:51 < Venom_X> jauaor: definitely should upgrade to snow leopard
22:53 < jhh> maybe try top
22:53 < jhh> tip
22:53 < jhh> you have the most recent xcode, don't you?
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22:59 < jauaor> jhh: mm..  using 3.1
22:59 < jauaor> seems like there isnew one, let's try
23:01 < Venom_X> jauaor: check that you have crt1.o, then make sure that
there's a sym-link to crt1.10.5.o
23:01 < Venom_X> or vice vs
23:03 < jauaor> Venom_X: yeah, there
23:05 < Venom_X> ok, so then it must be a static lib issue.  OS X wants
dynamic libs afaik
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23:32 < plexdev> http://is.gd/6dDRL by [Robert Griesemer] in 2 subdirs of
go/ -- Distinguish between html generation and html quoting in godoc formatters.
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23:34 < jauaor> problem solved, was using "linux" instead of "darwin" in
GOOS (mistyped) .....
23:34 < jauaor> :P
23:34 < dagle> Yeah.  That would be a problem.  XD
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23:36 < jauaor> hehe
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23:36 < jauaor> it went good, though i had to re-run make all (it failed in
a test in first run)
23:37 < sktrdie> does golang compile to machine code?
23:37 < sktrdie> does this mean i can send my golang binaries to other
computers?
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--- Log closed Thu Jan 14 00:00:46 2010