Go Language Resources Go, golang, go... NOTE: This page ceased updating in October, 2012

--- Log opened Wed Jan 19 00:00:04 2011
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01:49 < Sgeo> Does Go have macros of any sort?
01:51 < Namegduf> No.
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01:54 < Sgeo> Well, that's boring
01:55 * Sgeo gets bored easily
01:55 < Namegduf> Yeah, it drastically reduces the "figure out what the hell
this is doing" factor
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02:30 < homa_ran1> why is the regexp package implemented with codepoints
instead of bytes?
02:31 < homa_ran1> it seems it could be simpler and avoid unnecessary
decoding without losing any expressiveness
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05:04 < jessta> homa_ran1: but then it wouldn't handle unicode...
05:05 < jessta> Sgeo: no macros, but there is reflection
05:05 < Sgeo> Hmm?  That seems interesting...
05:06 < jessta> also, because Go is easy to parse, but could quite easily
write a program that modifies a program
05:06 < jessta> *you could
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05:07 < Sgeo> The reflection sounds more interesting, tbh
05:08 < Sgeo> Go doesn't work well on Windows?
05:12 < TheSeeker> There's still stuff missing on the Windows port.
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05:14 < homa_rano> jessta: treating a codepoint as its UTF8 bytes should be
completely compatible with regexp search
05:15 < Sgeo> What differences are there between Go's concurrency and
Erlang's?
05:15 < homa_rano> jessta: even large codepoint ranges can be relatively
compactly compiled into a UTF8-regexp
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05:16 < jessta> Sgeo: go's channels are sync, erlang's are async
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05:18 < jessta> they are quite different
05:22 < homa_rano> I agree the regexp compiler should be unicode aware, but
decoding all text input seems unnecessary
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07:46 < uriel> 05:12 < TheSeeker> There's still stuff missing on the
Windows port.
07:47 < uriel> AFAIK, the windows port is quite complete this days
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09:05 < erus`> Can somone take a look at this please;
http://stackoverflow.com/questions/4730307/go-opengl-loadmatrixd-and-getdoublev-issue
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09:06 < amro> erus`: possibly a bug in the bindings?  I'd get in contact
with the maintainer
09:07 < erus`> ok thanks
09:08 < amro> erus`: I'd also note that you should probably move to
programmable pipeline while you're at it
09:09 < erus`> once its working :)
09:10 < amro> you realize you're gonna throw all that code away :) unless
it's abstracted
09:11 < erus`> All abstracted into oblivion
09:11 < erus`> I tend to over-engineer these things
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12:13 < erus`> When i start 2 go routines, I see 2 threads in windows task
manager but it only ever uses one core
12:13 < erus`> why?
12:14 < fzzbt> erus`: see http://golang.org/pkg/runtime/#GOMAXPROCS
12:15 < fzzbt> it's 1 by default, i think
12:15 < erus`> aaaaah
12:15 < erus`> thanks
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12:18 < erus`> haha my laptops gettting hot
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12:23 < erus`> Is there a framework for splitting up batch jobs
12:23 < erus`> in go>
12:23 < erus`> ?
12:30 < Urmel|> al
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13:01 < wrtp> erus`: what would you want such a framework to do for you?
13:02 < wrtp> if you've got a load of independent tasks, it's trivial to
have a couple of goroutines running them
13:04 < erus`> i know it just seems like alot of code to split up a range
between worker threads
13:04 < erus`> Is there a go compatible pastebin anywhere?
13:06 < bortzmeyer> erus`: most pastebins accept raw text (including Go).
http://gist.github.com/ seems the only one to colorize Go
13:09 < KBme> no, pastie.org supports go
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13:19 < artefon> erus`: its very simple
13:19 < artefon> erus`: launch multiple goroutines that receives work from
the same channel
13:19 < artefon> erus`: send word to this channel
13:19 < artefon> erus`: *work
13:20 < erus`> actually yeh that sounds easier than I was doing it
13:20 < artefon> erus`: :) channels are awesome!
13:21 < artefon> erus`: you can even read from multiple channels using
select
13:21 < erus`> i was only sending the result with a channel
13:21 < artefon> erus`: its like a switch for channels
13:21 < erus`> i should have sent the tasks
13:21 < wrtp> yeah, sending the work with channels works better
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13:22 < wrtp> if you've got a few worker goroutines, just have them all read
items of work from the same channel
13:22 < wrtp> the load balancing will happen automatically
13:22 < artefon> brb
13:22 < erus`> I'm doing project euler
13:23 < erus`> just did the 'easy' primes one but used multiple threads
13:27 < erus`> channels alot nice than mutexes
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16:11 < quantumelixir> evening!
16:14 < adu> hry
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18:08 < quantumelixir> How do I find the memory that a particular slice is
taking?  Like a sizeof operator or something..
18:08 < aiju> reflect
18:08 < aiju> sh := (*reflect.SliceHeader)&slice
18:08 < aiju> and then sh.Data
18:09 < quantumelixir> thanks aiju
18:09 < aiju> you can also manually create slices this way
18:09 < aiju> (but probably shouldn't)
18:09 < quantumelixir> happy to know hacks!  :)
18:09 < quantumelixir> go-fu
18:09 < aiju> gofy uses it all over the place heh
18:09 < aiju> like for accessing video memory at 0xB8000
18:09 < jumzi> hmm must be a joy to read
18:10 < quantumelixir> haha
18:10 < aiju> low level Go is always a joy to read
18:10 < jumzi> use c then :p
18:10 < aiju> *(*uint64)(unsafe.Pointer(uintptr(0x1000))) fuck yeah
18:10 < quantumelixir> especially when punctuated by thoughtful error
messages
18:10 < KBme> aiju: gofy?
18:10 < aiju> gofy.cat-v.org
18:10 < aiju> Go OS
18:10 < KBme> oh
18:10 < KBme> there is code?
18:11 < aiju> now
18:11 < aiju> ◔ ◡ ◔
18:11 < jumzi> aiju found his life calling
18:11 < KBme> oooh!  kernel/
18:12 < aiju> it already detects memory!
18:12 < KBme> main.go: println
18:12 < KBme> oh lol
18:12 < aiju> development would go ahead much faster if i wouldn't have to
waste my time in school
18:13 < quantumelixir> oh what do you study?
18:13 < aiju> high school
18:13 < quantumelixir> ah
18:13 < quantumelixir> impressive aiju
18:13 < jumzi> there isn't much that holds development back as much as
school!
18:13 < KBme> except work
18:13 < quantumelixir> or college
18:13 < jumzi> Well atleast that ain't mandatory
18:14 < aiju> i can bring my laptop to the lecture and hack meanwhile
18:14 < aiju> :P
18:14 < KBme> but the teacher's babbling doesn't help concentration
18:14 < jumzi> Bah, it's calming
18:14 < KBme> ah well, i'll be watching gofy
18:15 < KBme> aiju: I have a cat for goblin ;)
18:15 < aiju> i also have a cat
18:15 < jumzi> Kinda like the fuzz from the fan inside my computer
18:15 < KBme> and a wc
18:15 < aiju> it prints "FUCK YOU" if you supply -v
18:15 < KBme> hahah
18:15 * TheSeeker feels old AND stupid now, thanks a lot aiju :P
18:16 < aiju> actually i think i'm going to put tetris in cat
18:16 < aiju> "yes, you can bloat software more than GNU"
18:16 < KBme> good idea, also add an option to output html5+javascript
18:17 < jumzi> don't forget pdfs
18:17 < TheSeeker> docx?
18:17 < aiju> XML conversion
18:18 < aiju>
<ascii:character><value>65</value></ascii:character>
18:18 < KBme> nice
18:18 < aiju> but there is gcal
18:18 < aiju> a 76000 line cal program
18:18 < jumzi> probably gonna take you about 2 years
18:18 < aiju> you don't need to parodize gcal
18:18 < KBme> also add a --lick-mah-bawlz option
18:18 < aiju> cat --shutdown
18:20 < TheSeeker> uni.xkcd.com <- this should be a real os.
18:20 < quantumelixir> this is bad..  []bool is using one byte per location
instead of one bit
18:20 < aiju> TheSeeker: there is aiju.phicode.de/pdp11
18:20 < aiju> quantumelixir: who cares?
18:20 < quantumelixir> haha
18:21 < quantumelixir> well..  if that damn thing could fit into my cache
things would be faster
18:21 < aiju> just implement it yourself
18:21 < aiju> if you need it THAT desperately
18:22 < quantumelixir> hmm..  just have to implement a bit vector
18:22 < quantumelixir> but I don't think I'm THAT desperate :D
18:22 < aiju> just use & |
18:22 < aiju> is it that hard?
18:22 < quantumelixir> no..  the program runs already
18:22 < aiju> heh
18:22 < aiju> rewrite it
18:23 < quantumelixir> 300ms is good enough
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18:32 < TheSeeker> don't say that around nsf >_>
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18:34 < quantumelixir> ah wonder why
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18:37 < skelterjohn> I feel like a []bool should be handled as a bit array
by the compiler
18:37 < skelterjohn> the same way vector<bool> works in C++
18:37 < nsf> vector<bool> is a complete crap
18:37 < skelterjohn> but that is an optimization for later, probably
18:37 < aiju> i feel like it really shouldn't
18:38 < skelterjohn> care to qualify?
18:38 < aiju> it's a weird special case
18:38 < skelterjohn> so?
18:38 < nsf> weird, exactly
18:38 < skelterjohn> so, no objective reason
18:38 < aiju> that's an objective reason
18:39 < nsf> you can't do this:
18:39 < aiju> keep the damn language simple
18:39 < skelterjohn> it's not a change to the language
18:39 < aiju> simple and predictable
18:39 < skelterjohn> it's a change to the compiler
18:39 < nsf> bool *mybool = &x[0]
18:39 < skelterjohn> nsf: perhaps a better example would be &x[1], but i see
your point
18:39 < aiju> the compiler shouldn't try to squeeze the last percents of
performance
18:39 < nsf> skelterjohn: the same problem will be with the Go
18:39 < skelterjohn> aiju: i strongly disagree
18:40 < aiju> that's what the programmer should do
18:40 < nsf> []byte won't be a regular slice anymore
18:40 < nsf> because accessing each element requires bit masking, etc.
18:40 < aiju> currently the definition of a slice is simple and consistent
18:40 < aiju> so you want to add a bool special case
18:41 < nsf> who needs a special type
18:41 < nsf> BitSlice
18:41 < aiju> it really shouldn't be that hard to implement
18:41 < nsf> it isn't hard
18:42 < aiju> Go is not meant as a nanny language
18:42 < nsf> but it's not the question :)
18:42 < nsf> ah
18:42 < skelterjohn> nsf's point is valid
18:42 < skelterjohn> aiju: i don't feel that way about yours
18:42 < aiju> haha
18:42 < nsf> skelterjohn: but he's right too
18:43 < aiju> simplicity, cleanness and consistency are prime qualities of a
language
18:43 < skelterjohn> it wouldn't be a language change
18:43 < aiju> sure it would be
18:43 < nsf> it is a language change
18:43 < skelterjohn> if the same code would have the same result, it's not a
language change
18:43 < nsf> ah, yes, you're right
18:43 < skelterjohn> but the whole &x[1] thing makes it impossible, so this
is a false conjecture
18:43 < nsf> you wanted it as a compiler optimization
18:43 < nsf> sure, do it then :)
18:44 < nsf> because no one needs it other than you
18:44 < nsf> :D
18:44 < aiju> optimize (v., GCC): to change code that it fails faster
18:44 < aiju> just saying …
18:44 < skelterjohn> pretty silly.
18:44 < aiju> yes, GCC is silly
18:44 < aiju> -O3 makes it run like 0.5% faster
18:45 < aiju> and crash rates goes skyrocket
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18:45 < skelterjohn> good thing it's an option, then, isn't it
18:45 < skelterjohn> rather than a default
18:45 < aiju> except that gcc produces the dumbest code possible if you turn
off optimizations
18:46 < skelterjohn> so we either use all proposed optimizations, or none of
them?  those are the two options?
18:46 < skelterjohn> i have a feeling that the stable optimizations are on
by default
18:46 < skelterjohn> so "gcc -c a.c" will go pretty well
18:47 <+iant> no, that is unoptimized
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18:47 <+iant> the gcc optimizers rarely introduces crashes in valid code
18:47 <+iant> the problem is that few people know what cases in C/C++ are
invalid
18:48 <+iant> -O1 gives good optimization without straying into invalid code
that many people think is valid
18:48 <+iant> once you get to -O2 gcc pulls out all the stops
18:48 < skelterjohn> fortunately, go is a lot clearer on this point
18:48 <+iant> yes
18:49 < aiju> i've seen gcc perform completely weird on perfectly valid code
18:49 <+iant> then that is a bug
18:49 < aiju> one of the few billion
18:50 <+iant> there are bugs in gcc
18:50 <+iant> but for 99% of the reported bugs, the code is actually invalid
according to the language standard
18:50 <+iant> gcc is really pretty solid
18:50 < nsf> aiju: I haven't seen any problems with gcc
18:50 <+iant> when it comes to compiling valid code
18:50 < quantumelixir> aiju: show us the code!
18:50 < nsf> well, except C++0x ones, but mostly it was due to unfinished
implementation
18:50 < aiju> sadly i don't have a copy
18:50 < quantumelixir> :(
18:50 <+iant> yes, C++0x support is in progress
18:51 <+iant> biaw
18:51 < skelterjohn> "biaw"?
18:51 < TheSeeker> Shouldn't that be C++1x by now?
18:51 < nsf> C++0A
18:52 < aiju> C++ "we manage to be even worse" 0x
18:52 < skelterjohn> doesn't being a cynic/contratrian get tiring after a
while?
18:52 < nsf> aiju: my main concern: "no it's even more impossible to write a
compiler, and it compiles code even more slowly"
18:53 < nsf> now*
18:53 < aiju> skelterjohn: being critical about C++ never gets tiring
18:53 < nsf> actually I would use C++ if its compilation speed will be the
same as Go's
18:53 < nsf> :D
18:54 < aiju> i would use C++ if my brain was severely damaged
18:55 < nsf> I just like Qt a lot
18:55 < nsf> but compilation time makes me sick
18:55 < aiju> QBloatFrameWindowCreator
18:57 < aiju> everytime i have to use C++ and i think about using STL i get
tired after a few minutes and just implement everythign from scratch
18:58 < nsf> yeah, I think it's funny actually
18:58 < skelterjohn> what's so complicated about STL?
18:58 < nsf> most big projects have their own stl
18:58 < aiju> skelterjohn: over 9000 character type names
18:58 < aiju> it seems completely unorthogonal to me
18:58 < skelterjohn> so don't read the headers
18:58 < skelterjohn> completely unorthogonal?  what does that mean?
18:58 < skelterjohn> it's going exactly the direction you want?
18:59 < aiju> no
18:59 < aiju> it provides a heap of random operations instead of powerful
primitives
18:59 < aiju> (might be just poor documentation)
18:59 < skelterjohn> when i used C++ (i don't anymore), i found STL to be
very useful
18:59 < skelterjohn> i'd do stuff with vectors, maps and sets
19:00 < skelterjohn> and that's pretty much it
19:00 < aiju> the whole thing just makes me think "MY ASS"
19:00 < nsf> I think STL is broken
19:00 < aiju> and iterators?  WTF?
19:00 < nsf> but, it's kind of useful
19:00 < quantumelixir>
http://harmful.cat-v.org/software/c++/I_did_it_for_you_all
19:01 < skelterjohn> iterators are a bit wonky, but they work fine as long
as you use them only when appropriate
19:02 < nsf> one more funny thing
19:02 < nsf> STL claims to be reusable
19:02 < quantumelixir> STL is great but I think for most applications you'd
just be needing one or two data structures which you should be able to write
yourself
19:02 < quantumelixir> And the time it takes to get your head around STL
libraries is a lot
19:02 < nsf> so..  like you can use different algorithms with your custom
iterator
19:02 < skelterjohn> how many times do you write a red-black tree impl until
you give up and just use std::map?
19:02 < nsf> I literally haven't seen those cases a lot
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19:03 < nsf> std::sort is a winner, but other than that
19:03 < nsf> a very rare usage
19:03 < aiju> there is qsort() in C
19:03 < nsf> aiju: it's slow
19:04 < nsf> slower than std::sort on some cases by a magnitude of 3
19:04 < nsf> for example sorting an array of floating point numbers
19:04 < skelterjohn> why is that?
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19:04 < skelterjohn> do you give it a callback for comparisons, or
something?
19:04 < nsf> because qsort cannot be inlined
19:04 < nsf> yes
19:04 < skelterjohn> ah
19:05 < skelterjohn> um.  i feel like inlining shouldn't be a big deal
19:05 < skelterjohn> since you only call it once
19:05 < quantumelixir> I don't know..  I used STL for one project and the
whole thing became such a huge mess.  More than 70% of the time I was fighting
with the compiler and libraries; I was rarely getting any work done.  Of course,
I'm a terrible C++ programmer, but the bar it sets is punishing.
19:05 < nsf> inlining is one of the most powerful optimizations :)
19:05 < skelterjohn> oh, recursion, right
19:05 < aiju> quantumelixir: yes, that's what i'm talking about
19:05 < skelterjohn> aiju: what, being a terrible C++ programmer?  :)
19:05 < aiju> no
19:05 < aiju> using STL and everything becoming a huge mess
19:06 < aiju> and the compile times are INSANE
19:06 < quantumelixir> I was really fascinated, however, by the concept of
reusable algorithms and iterators and all the fancy things on paper
19:06 < nsf> std::sort is amazing actually, I use it even in C code
19:06 < aiju> it's like you're really using a PDP-11
19:06 < aiju> most medium size C++ projects probably compile slower on
modern machines than all of UNIX V6 on the PDP11
19:06 < nsf> sadly, there is no nice *free* macro-based sort algo for C
19:07 < nsf> at least last time I checked google :)
19:07 < aiju> i just implement fast sorting myself if i need it that
desperatel
19:07 < aiju> +y
19:07 < nsf> I just use std::sort :D
19:07 < nsf> easiest thing to do
19:08 < nsf> but for the sake of removing C++ out of my project
19:08 < nsf> maybe it's worth it
19:08 < skelterjohn> i just write selection sort each time
19:08 < quantumelixir> *most* of the time foisting STL onto a C-only project
is not worth it
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19:08 < nsf> quantumelixir: in my case it was worth it
19:09 < nsf> it was a ray tracer
19:09 < quantumelixir> oh, interesting
19:09 < nsf> and I was building kdtrees, using brute force SAH approach
19:09 < quantumelixir> but I daresay someone has written a faster sort in C
than the std::sort
19:09 < nsf> std::sort gave a speedup
19:09 < nsf> not a critical, but nice
19:10 < quantumelixir> qsort() is useless
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19:10 < quantumelixir> wait I'll find out
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19:10 < nsf> quantumelixir: I'm sure someone did
19:10 < nsf> but I'd like to see some kind of a macro library for C on the
net
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19:17 < aiju> oh great
19:17 < aiju> *(int32*)0 = 0; // not reached
19:17 < aiju> in Go code
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19:18 < aiju> that's bad if 0 IS accessible …
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19:22 < artefon> someone already used ragel go support?
19:22 -!- xash_ [~xash@d064168.adsl.hansenet.de] has quit [Quit: Lost terminal]
19:22 < nsf> artefon: I've seen few messages on ragel's ML about Go
19:22 < nsf> but haven't tried it myself yet
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19:23 < artefon> nsf, i am trying it, as soon as i have an example I'll post
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19:24 < nsf> well, I'm personally not interested in examples :) but I guess
it would be nice for somebody else
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19:25 < nsf> also in ragel source tree there are few Go example actually
19:25 < nsf> ragel-trunk/examples/go
19:26 < nsf> examples*
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19:34 < quantumelixir> nsf: What is `goal' for?  What's a template system?
19:34 < nsf> see examples dir
19:34 < nsf> it's another makefiles system
19:34 < nsf> but supports non-recursive approach, especially nice for apps
with lots of local libraries
19:35 < nsf> it handles dependencies properly, etc.
19:35 < nsf> works for me
19:35 < artefon> nsf, nice :)
19:35 < aiju> yet another make
19:35 < nsf> probably contains bugs, I haven't used it much
19:35 < nsf> it's not a make app, it uses gnu make
19:35 < nsf> and acutally requires pretty recent version
19:36 < nsf> due to bugs in previous ones
19:36 < quantumelixir> yeah..  I can see make-fu all over the place
19:36 < nsf> uses advanced features heavily: runtime rule generation (via
$(eval $(call))), rule local variables, etc.
19:37 * aiju has an idea for a paper
19:37 < nsf> I know guys in adobe use make the same way I do
19:37 < aiju> QUANTUM ELECTRODYNAMICAL CALCULATIONS USING GNU MAKE
19:37 < nsf> or maybe they don't
19:38 < nsf> but I rembember that somehow
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19:40 < aiju> tiny does some strange locking
19:40 < aiju> not really locking but rather crashing if a lock is locked
19:41 < quantumelixir> nsf: Looks like you clobbered the make manual from
start to finish
19:41 < quantumelixir> :D
19:42 < nsf> not really
19:42 < nsf> but I read a big portion of it
19:42 < aiju> hm what exactly are FS and GS used for?
19:42 < aiju> on amd64 that is
19:42 < nsf> aiju: thread local stuff?
19:42 < nsf> I don't know
19:42 < aiju> haha
19:42 < aiju> yes, i figured THAT out
19:43 < aiju> the go runtime is not pretty
19:43 < quantumelixir> nsf: Know why go-opengl fails to build with:
19:43 < quantumelixir> cannot use _Ctypedef_GLsizei(mapsize) (type
_Ctypedef_GLsizei) as type _Ctypedef_GLint in function argument
19:44 < nsf> I don't use OpenGL anymore with Go
19:44 < nsf> sadly
19:44 < nsf> http://code.google.com/p/go/issues/detail?id=1262
19:44 < nsf> due to this bug
19:44 < nsf> so..  no, I have no idea
19:44 < aiju> it looks like a comment in the runtime is wrong
19:44 < quantumelixir> interestingly, gotris depends on it
19:44 < quantumelixir> nsf: :/
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19:45 < nsf> quantumelixir: opengl apps are segfaulting on my machine
19:45 < nsf> so..  maybe the gotris is broken, I don't know
19:45 < nsf> stopped maintaining it
19:45 < quantumelixir> so it's in limbo?
19:45 < quantumelixir> can't I even play tetris?  :'(
19:46 < nsf> limbo?  gotris is in go apparently
19:46 < aiju> i wrote tetris for mathematica lol
19:46 < quantumelixir> haha
19:46 < quantumelixir> you do the weirdest shit
19:46 < aiju> haha
19:47 < aiju> hey i got two quotes for my "quotes about me" page today
19:47 < aiju> what a haul!
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19:48 < aiju> really odd
19:48 < aiju> amd64 uses GS but never sets it
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19:49 < aiju> anyone with an AMD64 machine care to strace a Go hello world
program?
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19:53 < temoto> me
19:53 < temoto> aiju, specific source?
20:00 < temoto> aiju, http://paste.ly/4BQu
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20:10 < aiju> perfect
20:10 < aiju> ty
20:15 < taruti> hmm.  Could someone explain the syntax used in
src/cmd/gc/opnames.h, why is that valid C?
20:15 < nsf> it's in C99
20:15 < aiju> why shouldn't it?
20:15 < nsf> but previously was an extension
20:15 < aiju> it's Plan 9 C
20:15 < nsf> not sure where it was originated
20:15 < nsf> gcc or plan9 c
20:15 < aiju> plan 9 more likely
20:15 < taruti> aiju: Plan9 C compiler is dying on it :P
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20:16 < aiju> what?
20:16 < taruti> btw I can build go 8c and 8l on plan9
20:16 < nsf> also, maybe I'm wrong
20:16 < nsf> and it's not in C99
20:16 < nsf> so..  it can be an invalid C code
20:16 < aiju> is extern register in any C standard?
20:16 < taruti> [O<tab>ADDR] = "<tab>ADDR",
20:17 < aiju> the Plan 9 C compiler compiles it just fine
20:17 < nsf> aiju: these keywords both are in C
20:17 < aiju> i just checked
20:17 < aiju> nsf: haha
20:17 < aiju> nsf: no, the combination
20:17 < nsf> have no idea :)
20:17 < aiju> used by Plan 9 C for global registers
20:17 < aiju> go does some really weird things with them
20:18 < taruti> aiju: hmm.  I get syntax error, last name: ADDR
20:18 < taruti> at opnames.h 11
20:18 < aiju> really odd
20:18 < taruti> are you using what version of plan9 compiler?
20:19 < aiju> Plan 9 4th edition
20:19 < taruti> hmm, the same
20:19 < aiju> i don't compile that file specifically
20:19 < aiju> int foo[] = {
20:19 < aiju> [5] = 42
20:19 < aiju> }
20:19 < taruti> yes, that works.
20:20 < nsf> yep, looks like this is not a standard feature
20:21 < aiju> standard notation is [5] 42 i think
20:21 < taruti> [O<tab>ADDR] = "<tab>ADDR" <- what does that
even mean
20:21 < aiju> taruti: where is that even from?
20:21 < taruti> src/cmd/gc/opnames.h
20:22 < aiju> not here …
20:22 < aiju> 11 [OAPPEND] = "APPEND",
20:22 < nsf> ok, it's in c99
20:22 < taruti> oh joy, mkopnames is buggy on P9
20:23 * nsf is getting rusty regarding his C standard knowledge
20:23 < nsf> :(
20:23 < aiju> i'm proud of not knowing the standard
20:23 < taruti> the file was generated wrongly and thus the wtf-source
20:23 < aiju> i reserve my brain cells to useful knowledge
20:23 < nsf> aiju: yeah, knowing compilers is a better idea
20:23 * MaybeSo reserves his for pickling in scotch
20:23 < aiju> "compilers" is dead, long live gcc
20:24 < nsf> I use clang for C now :)
20:24 < aiju> gcc in green
20:24 < temoto> and yellow
20:24 < temoto> sometimes blue
20:25 < aiju> "blue" more adequately describes the Windows world
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20:25 < aiju> the current Go implementation is a damn hack
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20:25 < taruti> now it works better :)
20:25 < nsf> aiju: it is
20:25 < aiju> the linker does the weirdest things
20:25 < erus`> How do i use strconv Ftoa64() with standard float64 ?
20:26 < nsf> personally I don't like the idea of a scheduler and goroutines
at all
20:26 < jumzi> aiju: ssssh!
20:26 < nsf> and I haven't decided about GC :D
20:26 < aiju> the footprint is HUGE
20:27 < aiju> gofy's kernel is already four times as large as UNIX V6's
without doing anything useful
20:27 < nsf> :D
20:27 < nsf> aiju: what's wrong with you today?
20:27 < nsf> you're criticising everything
20:27 < nsf> :D
20:28 < aiju> haha
20:28 < aiju> that's my usual me
20:28 < nsf> hehe
20:28 < aiju> and i'm trying to make sense out of runtime code
20:29 < erus`> what format are float64's?
20:29 < nsf> most of the code in it makes programs slower
20:29 < nsf> scheduler, GC
20:29 < aiju> Go programs end up as an OS-in-OS
20:29 < nsf> exactly
20:29 < nsf> a very bad OS in the OS
20:30 < erus`> emacs
20:30 < nsf> because The OS at least represents hardware more or less,
internal OS is just pure imagination
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20:35 < nsf> ah, but it would be fair to say
20:35 < nsf> that networking in that internal OS is better
20:36 < nsf> at least on an interface basis :)
20:37 < aiju> every grade schooler could design a better network interface
than BSD sockets
20:37 < nsf> hehe
20:37 < aiju> oh joy
20:37 < nsf> but what do you think about winapi's approach?  :)
20:37 < aiju> the linker just translates GS into FS
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20:38 < aiju> nsf: ain't that just bsd sockets with more shit piled on them?
20:38 < quantumelixir> what provides fmod.h?
20:38 < nsf> aiju: true
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20:47 < erus`> Guys, in my game engine i have vector3d and matrix4x4 types.
should i be making these into packages or not bothering?
20:47 < erus`> should the entire engine be a package
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--- Log closed Thu Jan 20 00:00:04 2011